Enum AnimationUtility.Wave.PulseExtrema
- Namespace
- TMPEffects.TMPAnimations
- Assembly
- TMPEffects.dll
If the wave has a CrestWait or TroughWait, PulseExtrema defines whether an extremum is passed once the wait time begins, or once it ends.
[Flags]
public enum AnimationUtility.Wave.PulseExtrema
Fields
Both = Early | Late
Early = 1
Late = 2