Built-in animations
This section gives you a complete overview of all built-in basic animations and their parameters (for show / hide / scene animations see the respective sections). Basic animations are those type of animation seen in the previous section, which animate a piece of text continuously over time.
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff - MaxOpacity: The maximum opacity that is reached.
maxopacity, maxop, max - FadeInAnchor: The anchor used for fading in.
fadeinanchor, fianchor, fianc, fia - FadeInDirection: The direction used for fading in.
fadeindirection, fidirection, fidir, fid - MinOpacity: The minimum opacity that is reached.
minopacity, minop, min - FadeOutAnchor: The anchor used for fading out.
fadeoutanchor, foanchor, foanc, foa - FadeOutDirection: The direction used for fading out.
fadeoutdirection, fodirection, fodir, fod
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff - Pivot: The pivot position of the rotation.
pivot, pv, p - RotationAxis: The axis to rotate around.
rotationaxis, axis, a - MaxAngleLimit: The maximum angle of the rotation.
maxangle, maxa, max - MinAngleLimit: The minimum angle of the rotation.
minangle, mina, min
- Speed: The speed at which the animation plays.
speed, sp, s - SqueezeFactor: The percentage of its original size the text is squeezed to.
squeezefactor, squeeze, sqz - Amplitude: The amplitude the text pushes to the left / right.
amplitude, amp
- Characters: The pool of characters to change to.
characters, chars, char, c - Probability: The probability to change to a character different from the original.
probability, prob, p - MinWait: The minimum amount of time to wait once a character changed (or did not change).
minwait, minw, min - MaxWait: The maximum amount of time to wait once a character changed (or did not change).
maxwait, maxw, max - AutoCase: Whether to ensure capitalized characters are only changed to other capitalized characters, and vice versa.
autocase, case
- Uniform: Whether to apply the shake uniformly across the text.
uniform, uni - MaxXAmplitude: The maximum X amplitude of each shake.
maxxamplitude, maxxamp, maxxa, maxx - MinXAmplitude: The minimum X amplitude of each shake.
minxamplitude, minxamp, minxa, minx - MaxYAmplitude: The maximum Y amplitude of each shake.
maxyamplitude, maxyamp, maxya, maxy - MinYAmplitude: The minimum Y amplitude of each shake.
minyamplitude, minyamp, minya, miny - UniformWait: Whether to use uniform wait time across the text. Ignored if uniform is true.
uniformwait, uniwait, uniw - MaxWait: The minimum amount of time to wait after each shake.
maxwait, maxw - MinWait: The maximum amount of time to wait after each shake.
minwait, minw
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff - MaxScale: The maximum scale to grow to.
maxscale, maxscl, max - MinScale: The minimum scale to shrink to.
minscale, minscl, min
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff - Colors: The colors to cycle through.
colors, clrs
- Wave: see ParameterUtility.Waves
- WaveOffsetType: The way the offset for the wave is calculated.
waveoffset, woffset, waveoff, woff - GrowAnchor: The anchor used for growing.
growanchor, growanc, ganc - GrowDirection: The direction used for growing.
growdirection, growdir, gdir - ShrinkAnchor: The anchor used for shrinking.
shrinkanchor, shrinkanc, sanc - ShrinkDirection: The direction used for shrinking.
shrinkdirection, shrinkdir, sdir - MaxPercentage: The maximum percentage to spread to, at 1 being completely shown.
maxpercentage, maxp, max - MinPercentage: The minimum percentage to unspread to, at 0 being completely hidden.
minpercentage, minp, min
- Pivot: The pivot position of the rotation.
pivot, pv, p - RotationAxis: The axis to rotate around.
rotationaxis, axis, a - Speed: The speed of the rotation, in rotations per second.
speed, sp, s
<swing> and <jump> are based on previous animations; they use the same code with different default values. <swing> is based on <pivot>, <jump> is based on <wave>. The parameters are therefore identical with the ones they are based on.