Table of Contents

Generic Animation

GenericAnimations allow you to create animations in the inspector.

The way they work is analogous to Unity's timeline; you can define multiple lists, where each list is equivalent to a timeline track, and populate each list with animation steps, that are equivalent to a timeline clip (in this case, specifically the [TMPMeshModifierClip](timeline_integration.md) provided by the timeline integration of TMPEffects). Each animation step allows you to define a duration during which the step is active (again, analogous to timeline clips), mesh modifiers to be applied, blend curves and extrapolation, and some other smaller features.
GenericAnimation example

Due to their logic being so similiar to timeline, GenericAnimations are compatible with it; you can export animations you created on the timeline to a GenericAnimation, and you can import a GenericAnimation into the timeline, unpacking it to equivalent tracks and clips.

There are separate types of GenericAnimation for show and hide animations (GenericShowAnimation and GenericHideAnimation respectively), which otherwise function the exact same way.