Table of Contents

Class TMPAnimator

Namespace
TMPEffects.Components
Assembly
TMPEffects.dll

Animates the character of a TMPro.TMP_Text component.

[HelpURL("https://tmpeffects.luca3317.dev/docs/tmpanimator.html")]
[ExecuteAlways]
[DisallowMultipleComponent]
[RequireComponent(typeof(TMP_Text))]
public class TMPAnimator : TMPEffectComponent
Inheritance
Object
Component
Behaviour
MonoBehaviour
TMPAnimator
Inherited Members
MonoBehaviour.IsInvoking()
MonoBehaviour.CancelInvoke()
MonoBehaviour.StopCoroutine(Coroutine)
MonoBehaviour.StopAllCoroutines()
MonoBehaviour.destroyCancellationToken
MonoBehaviour.useGUILayout
MonoBehaviour.runInEditMode
Behaviour.enabled
Behaviour.isActiveAndEnabled
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Component.transform
Component.gameObject
Component.tag
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags

Remarks

One of the two main components of TMPEffects, along with TMPWriter.
TMPAnimator allows you to apply animations to the characters of a TMPro.TMP_Text component.
There are three types of animations:


You may control when the animations are updated by setting UpdateFrom to Script and calling UpdateAnimations(float).

Fields

ANIMATION_PREFIX

The prefix used for basic animation tags.

public const char ANIMATION_PREFIX = '\0'

Field Value

char

HIDE_ANIMATION_PREFIX

The prefix used for hide animation tags.

public const char HIDE_ANIMATION_PREFIX = '-'

Field Value

char

SHOW_ANIMATION_PREFIX

The prefix used for show animation tags.

public const char SHOW_ANIMATION_PREFIX = '+'

Field Value

char

Properties

AnimateOnStart

Whether the TMPAnimator should automatically begin animating on Start().

public bool AnimateOnStart { get; set; }

Property Value

bool

AnimationsOverride

Whether animations will override each other by default.

public bool AnimationsOverride { get; set; }

Property Value

bool

BasicTags

All basic animation tags parsed by the TMPAnimator.

public ITagCollection BasicTags { get; }

Property Value

ITagCollection

Database

The database used to parse animation tags.

public TMPAnimationDatabase Database { get; }

Property Value

TMPAnimationDatabase

HideTags

All hide animation tags parsed by the TMPAnimator.

public ITagCollection HideTags { get; }

Property Value

ITagCollection

IsAnimating

Whether the text is currently being animated.
If UpdateFrom is set to Script, this will always evaluate to true.

public bool IsAnimating { get; }

Property Value

bool

ShowTags

All show animation tags parsed by the TMPAnimator.

public ITagCollection ShowTags { get; }

Property Value

ITagCollection

Tags

All tags parsed by the TMPAnimator.

public ITagCollection Tags { get; }

Property Value

ITagCollection

UpdateFrom

Where the animations are currently being updated from.

public UpdateFrom UpdateFrom { get; }

Property Value

UpdateFrom

Methods

IsExcluded(char, TMPAnimationType)

Whether the character is excluded from animations of the given type.

public bool IsExcluded(char c, TMPAnimationType type)

Parameters

c char

The character to check.

type TMPAnimationType

The type of animation to check against.

Returns

bool

Whether the character is excluded from animations of the given type.

Exceptions

ArgumentException

If an invalid TMPAnimationType is passed in.

IsExcludedBasic(char)

Check whether the given character is excluded from basic animations.

public bool IsExcludedBasic(char c)

Parameters

c char

The character to check.

Returns

bool

Whether the character is excluded from basic animations.

IsExcludedHide(char)

Check whether the given character is excluded from hide animations.

public bool IsExcludedHide(char c)

Parameters

c char

The character to check.

Returns

bool

Whether the character is excluded from hide animations.

IsExcludedShow(char)

Check whether the given character is excluded from show animations.

public bool IsExcludedShow(char c)

Parameters

c char

The character to check.

Returns

bool

Whether the character is excluded from show animations.

ResetAnimations()

Reset all visible characters to their initial, unanimated state.

public void ResetAnimations()

ResetTime()

Reset the time of the animator.

public void ResetTime()

SetDatabase(TMPAnimationDatabase)

Set the database that will be used to parse animation tags.

public void SetDatabase(TMPAnimationDatabase database)

Parameters

database TMPAnimationDatabase

The database that will be used to parse animation tags.

SetDefaultHideString(string)

public void SetDefaultHideString(string str)

Parameters

str string

SetDefaultShowString(string)

public void SetDefaultShowString(string str)

Parameters

str string

SetExcludedBasicCharacters(string, bool?)

Set the excluded character for basic animations, meaning characters that will not be animated by basic animations.

public void SetExcludedBasicCharacters(string str, bool? excludePunctuation = null)

Parameters

str string

The excluded characters, as string. The string will be evaluated character-wise.

excludePunctuation bool?

Whether punctuation is excluded.

SetExcludedCharacters(TMPAnimationType, string, bool?)

Set the excluded character for animations of the given type, meaning characters that will not be animated by that type of animations.

public void SetExcludedCharacters(TMPAnimationType type, string str, bool? excludePunctuation = null)

Parameters

type TMPAnimationType
str string

The excluded characters, as string. The string will be evaluated character-wise.

excludePunctuation bool?

Whether punctuation is excluded.

Exceptions

ArgumentException

If an invalid TMPAnimationType is passed in.

SetExcludedHideCharacters(string, bool?)

Set the excluded character for hide animations, meaning characters that will not be animated by hide animations.

public void SetExcludedHideCharacters(string str, bool? excludePunctuation = null)

Parameters

str string

The excluded characters, as string. The string will be evaluated character-wise.

excludePunctuation bool?

Whether punctuation is excluded.

SetExcludedShowCharacters(string, bool?)

Set the excluded character for show animations, meaning characters that will not be animated by show animations.

public void SetExcludedShowCharacters(string str, bool? excludePunctuation = null)

Parameters

str string

The excluded characters, as string. The string will be evaluated character-wise.

excludePunctuation bool?

Whether punctuation is excluded.

SetUpdateFrom(UpdateFrom)

Set where the animations should be updated from.

public void SetUpdateFrom(UpdateFrom updateFrom)

Parameters

updateFrom UpdateFrom

Where the animations are updated from.

StartAnimating()

Start animating.
You should only call this if UpdateFrom is NOT set to Script, otherwise this will output a warning and return.

public void StartAnimating()

StopAnimating()

Stop animating.
You should only call this if UpdateFrom is NOT set to Script, otherwise this will output a warning and return.

public void StopAnimating()

UpdateAnimations(float)

Update the current animations.
You should only call this if UpdateFrom is set to Script, otherwise this will output a warning and return.

public void UpdateAnimations(float deltaTime)

Parameters

deltaTime float